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        <dc:date>2011-02-15T00:55:22-04:00</dc:date>
        <title>start:classes:principlesofdesign:trampolinegames:01_31_11</title>
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        <description>01/31/11

Meeting @ 3:00 pm with Sophie Rand.
During this meeting, the project was introduced and so were the areas that needed more thought and improvement. We talked about possible games that could be used for trampoline jumping. We discussed the basic setup of the trampoline and I showed the group a flow chart describing the sequence of jumping actions. We set up our next meeting and said that we would brainstorm more game ideas and look into different types of sensors.-SR</description>
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        <dc:date>2011-02-15T00:57:09-04:00</dc:date>
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        <description>Meeting 4:00 pm to 6:00 pm with Sophie Rand.

Since our last meeting, Uyen found a simon game for arduino which I assembled and it seems to be working. During this meeting, we ordered sensors which Denitza and Mike found. We ordered a distance sensor and materials to assemble a touch sensor.-SR</description>
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        <description>Meeting With Sophie Rand 3-4, 5-6

We received the materials which we ordered during the last meeting. Sophie explained the soldering process and then Janet and Mike soldered wires to both distance sensors. We plan on meeting tomorrow, February 15th to continue working on the sensors.</description>
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        <description>Meeting @ 3:00 pm with Sophie Rand.
During this meeting, the project was introduced and so were the areas that needed more thought and improvement. We talked about possible games that could be used for trampoline jumping. We discussed the basic setup of the trampoline and I showed the group a flow chart describing the sequence of jumping actions. We set up our next meeting and said that we would brainstorm more game ideas and look into different types of sensors.-SR</description>
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        <description>Meeting 4:00 pm to 6:00 pm with Sophie Rand.

Since our last meeting, Uyen found a simon game for arduino which I assembled and it seems to be working. During this meeting, we ordered sensors which Denitza and Mike found. We ordered a distance sensor and materials to assemble a touch sensor.-SR</description>
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        <dc:date>2011-04-19T11:03:48-04:00</dc:date>
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        <description>Features

[ ]           With over four colors to choose from, Adapt-O-Pads allow you to create unlimited amount of games.

 Sensors are connected wirelessly so it is not constricted by circuitry. 

Specs</description>
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        <dc:date>2011-04-19T10:31:13-04:00</dc:date>
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        <description>Pressure sensors have a variety of uses but now they can be used for games too!! Have fun with your family and friends while customizing your own gaming environment. These pads are pressure sensors which can be adapted to fit on any surface, allowing for an increase uses and allows for more innovative game play.</description>
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        <dc:date>2011-04-25T22:46:36-04:00</dc:date>
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        <dc:date>2011-05-03T00:41:22-04:00</dc:date>
        <title>start:classes:principlesofdesign:trampolinegames:minutes</title>
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        <description>01/31/11 - Meeting @ 3:00 pm with Sophie Rand.


	*  Introduction of project and other areas that needed more thought and improvement 
	*  Discussed possible games that could be used for trampoline jumping
	*  Discussed the basic setup of the trampoline and Sophie showed the group a flow chart describing the sequence of jumping actions
	*  Plan to brainstorm game ideas and research different types of sensors for next meeting -SR</description>
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        <dc:date>2011-04-19T10:42:48-04:00</dc:date>
        <title>start:classes:principlesofdesign:trampolinegames:potential_games</title>
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        <description>Create limitless games and explore the numerous uses of these pressure sensors. Use them for all your gaming and athletic needs.

On a Trampoline: Place the sensors on a trampoline and play the Simon game. (Download the Simon Game )

 On the floor: Play an adapted electronic version of Twister: the game that ties you up in knots!</description>
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        <dc:date>2011-05-02T23:51:14-04:00</dc:date>
        <title>start:classes:principlesofdesign:trampolinegames:start</title>
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        <description>Problem Statement

Our goal is to:

	*  harness the energy created from jumping on a trampoline,
	*  design a game using the mechanics of a trampoline,
	*  power the game played on the trampoline.

Schedule and Minutes



Background Research

Arduino Simon Game</description>
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        <dc:date>2011-04-26T13:49:00-04:00</dc:date>
        <title>start:classes:principlesofdesign:trampolinegames:uyen_s_duck</title>
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