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        <title>Cooper Union Open Source start:classes:principlesofdesign:target:start:homepage</title>
        <description></description>
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       <dc:date>2026-04-07T15:56:47-04:00</dc:date>
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        <title>Cooper Union Open Source</title>
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    <item rdf:about="http://dap.cooper.edu/doku.php?id=start:classes:principlesofdesign:target:start:homepage:code&amp;rev=1370091784&amp;do=diff">
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        <dc:date>2013-06-01T09:03:04-04:00</dc:date>
        <title>start:classes:principlesofdesign:target:start:homepage:code</title>
        <link>http://dap.cooper.edu/doku.php?id=start:classes:principlesofdesign:target:start:homepage:code&amp;rev=1370091784&amp;do=diff</link>
        <description>The 3D Target game is programmed in Arduino C, which is a flavor of C++.  It can be downloaded here.  Read it below.

#include &lt;Stepper.h&gt;

//This is where we establish the motor objects
//Stepper stepperA(48, 18, 19, 20, 21);
//Stepper stepperC(48, 11, 10, 9, 8);
Stepper stepperB(48, 4, 5, 6, 7);
Stepper stepperA(48, 21, 20, 19, 18);
//Stepper stepperB(48, 7, 6, 5, 4);
Stepper stepperC(48, 8, 9, 10, 11);

//This is where we setup I/O pins
//Pins for Control Panel
const int upPin = 33;
const int…</description>
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        <dc:date>2013-05-16T21:34:25-04:00</dc:date>
        <title>start:classes:principlesofdesign:target:start:homepage:design</title>
        <link>http://dap.cooper.edu/doku.php?id=start:classes:principlesofdesign:target:start:homepage:design&amp;rev=1368754465&amp;do=diff</link>
        <description>Our game's design is based on the same mechanism behind skycams.  
The skycam is supported by three cables, the lengths of which are controlled by precise reels.  


Here's a video about the skycam.




Instead of capturing aerial video, we will be using the cables to position a game object controlled by the player from a simple interface, styled after a claw game control panel.</description>
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        <dc:date>2013-05-14T13:22:25-04:00</dc:date>
        <title>start:classes:principlesofdesign:target:start:homepage:electronics</title>
        <link>http://dap.cooper.edu/doku.php?id=start:classes:principlesofdesign:target:start:homepage:electronics&amp;rev=1368552145&amp;do=diff</link>
        <description>Arduino


An Arduino Mega serves as the brains for the game.  The Mega was selected over other Arduino boards for its large number of digital pins (over 50!).  Arduino's extensive documentation made it easy to integrate all our systems and write code.</description>
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        <dc:date>2013-05-11T00:27:10-04:00</dc:date>
        <title>start:classes:principlesofdesign:target:start:homepage:game</title>
        <link>http://dap.cooper.edu/doku.php?id=start:classes:principlesofdesign:target:start:homepage:game&amp;rev=1368246430&amp;do=diff</link>
        <description>Fly the spaceship, yadda yadda yadda.

&lt;---Take it back now</description>
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        <dc:date>2013-05-11T00:37:58-04:00</dc:date>
        <title>start:classes:principlesofdesign:target:start:homepage:intro</title>
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        <description>It's a Space Adventure!


You are the pilot of a spaceship boldly exploring space.

However, your cheap spaceship doesn't have a great fuel tank. (Because it's a lemon.)

You'll have to rapidly refuel as the solar fueling stations recharge if you want to keep flying!</description>
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        <dc:date>2013-05-11T00:27:00-04:00</dc:date>
        <title>start:classes:principlesofdesign:target:start:homepage:team</title>
        <link>http://dap.cooper.edu/doku.php?id=start:classes:principlesofdesign:target:start:homepage:team&amp;rev=1368246420&amp;do=diff</link>
        <description>[Sergio Rodriguez]
[Arven Rulona]
[Daniel Hsin]
[Jason Potter]

&lt;---Take it back now</description>
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