<?xml version="1.0" encoding="utf-8"?>
<!-- generator="FeedCreator 1.7.2-ppt DokuWiki" -->
<?xml-stylesheet href="http://dap.cooper.edu/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="http://dap.cooper.edu/feed.php">
        <title>Cooper Union Open Source start:classes:principlesofdesign:target</title>
        <description></description>
        <link>http://dap.cooper.edu/</link>
        <image rdf:resource="http://dap.cooper.edu/lib/images/favicon.ico" />
       <dc:date>2026-05-01T17:53:05-04:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="http://dap.cooper.edu/doku.php?id=start:classes:principlesofdesign:target:start&amp;rev=1366947235&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="http://dap.cooper.edu/lib/images/favicon.ico">
        <title>Cooper Union Open Source</title>
        <link>http://dap.cooper.edu/</link>
        <url>http://dap.cooper.edu/lib/images/favicon.ico</url>
    </image>
    <item rdf:about="http://dap.cooper.edu/doku.php?id=start:classes:principlesofdesign:target:start&amp;rev=1366947235&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2013-04-25T23:33:55-04:00</dc:date>
        <title>start:classes:principlesofdesign:target:start</title>
        <link>http://dap.cooper.edu/doku.php?id=start:classes:principlesofdesign:target:start&amp;rev=1366947235&amp;do=diff</link>
        <description>End of Year Show Proposal


The 3D Target Game was designed with the End of Year Show in mind.  We asked ourselves, what kind of application of the 3D positioning system used in skycams would be most attractive to the attendees?  We decided that a game would be a great way to engage people.  We decided that the game had to be competitive, simple to understand and eye-catching.  The controls are similar to those of an ordinary arcade claw game, so the learning curve is very flat.  The game itself…</description>
    </item>
</rdf:RDF>
