The 3D Target game is programmed in Arduino C, which is a flavor of C++. It can be downloaded here. Read it below.
#include <Stepper.h> //This is where we establish the motor objects //Stepper stepperA(48, 18, 19, 20, 21); //Stepper stepperC(48, 11, 10, 9, 8); Stepper stepperB(48, 4, 5, 6, 7); Stepper stepperA(48, 21, 20, 19, 18); //Stepper stepperB(48, 7, 6, 5, 4); Stepper stepperC(48, 8, 9, 10, 11); //This is where we setup I/O pins //Pins for Control Panel const int upPin = 33; const int leftPin = 27; const int rightPin = 29; const int downPin = 31; const int startPin = 23; const int dropPin = 25; // Pins for Fuel Gauge and Display const int ShiftRegisterClock = 52; const int ShiftRegisterReset = 50; const int GameOver = 48; const int CounterChipClock = 46; const int CounterChipEnable = 44; const int CounterChipReset = 42; // Pins for Targets const int CurrentTarget = 39; const int KioskLED1 = 49; const int KioskLED2 = 51; const int KioskLED3 = 53; //This is where we setup global variables int origin[] = {125 * 16, 90 * 16}; //stepper C is at (x, 0), B is at (0, 0), A is at (0, y) int xyz[] = {532,420,91*16}; int xyzNext[] = {532,420,91*16}; int len[3] = {0,0,0}; long fuelDelay = 0; int KioskButtonCounter = 0; int CurrentLED = 0; int CurrentTargetState = 0; int stepperSpeed = 100; //===========================================================// void setup(){ //Motor speeds stepperA.setSpeed(stepperSpeed); stepperB.setSpeed(stepperSpeed); stepperC.setSpeed(stepperSpeed); //Serial Output Serial.begin(9600); Serial.println("Test line"); Serial.println("Ready to start!"); //Joystick Pins pinMode(upPin, INPUT); pinMode(downPin, INPUT); pinMode(leftPin, INPUT); pinMode(rightPin, INPUT); pinMode(startPin, INPUT); pinMode(dropPin, INPUT); //Display and fuel gauge Pins pinMode(ShiftRegisterClock, OUTPUT); pinMode(ShiftRegisterReset, OUTPUT); pinMode(GameOver, INPUT); pinMode(CounterChipClock, OUTPUT); pinMode(CounterChipEnable, OUTPUT); pinMode(CounterChipReset, OUTPUT); //Target Kiosk Pins pinMode(CurrentTarget, INPUT); pinMode(KioskLED1, OUTPUT); pinMode(KioskLED2, OUTPUT); pinMode(KioskLED3, OUTPUT); endGame(); } void loop(){ start(); //This is tested, it works. -Jake calibrate(); gameLoop(); endGame(); } //===========================================================// //Game structure functions void start(){ Serial.println("Press green to go"); int started = digitalRead(startPin); while(started == 0){ started = digitalRead(startPin); //Serial.println(started); } Serial.println("Started!"); while(digitalRead(GameOver) == 0){ Serial.print(digitalRead(GameOver)); useFuel(); delay(50); } digitalWrite(ShiftRegisterReset, HIGH); delay(50); digitalWrite(ShiftRegisterReset, LOW); digitalWrite(CounterChipReset, HIGH); //reset score delay(50); digitalWrite(CounterChipReset, LOW); randomSeed(analogRead(0)); pickNextTarget(); //scorePlusOne(); } void calibrate(){ digitalWrite(ShiftRegisterReset, HIGH); delay(50); digitalWrite(ShiftRegisterReset, LOW); } void gameLoop(){ int noTimeLeft = LOW; while(noTimeLeft == LOW){ FuelTimer(); for(; fuelDelay > 0; fuelDelay--){ joystick(); //This is tested, this works. I swapped the axes to reflect our lab setup. -Jake //stepTo(); //This is identical to drawbot, but may need adjustments for accuracy. Also I added bounds to xyzNext. -Jake drop(); //This has to be tested with the target stop. It works now. - Jake delay(5); // Serial.print(digitalRead(41)); if(digitalRead(41)==HIGH){ stepperA.step(1); stepperB.step(1); stepperC.step(1); } } noTimeLeft = digitalRead(GameOver); useFuel(); //Serial.println(fuelDelay); } } void endGame(){ //this works - Jake digitalWrite(4,LOW); digitalWrite(5,LOW); digitalWrite(6,LOW); digitalWrite(7,LOW); digitalWrite(8,LOW); digitalWrite(9,LOW); digitalWrite(10,LOW); digitalWrite(11,LOW); digitalWrite(21,LOW); digitalWrite(20,LOW); digitalWrite(19,LOW); digitalWrite(18,LOW); KioskButtonCounter = 0; Serial.println("Score has been reset"); Serial.println("Score is now: "); Serial.println(KioskButtonCounter); //check if score has been reset digitalWrite(CounterChipEnable, LOW); //blink 3 times delay (300); digitalWrite(CounterChipEnable, HIGH); delay (300); digitalWrite(CounterChipEnable, LOW); delay (300); digitalWrite(CounterChipEnable, HIGH); delay (300); digitalWrite(CounterChipEnable, LOW); delay (300); digitalWrite(CounterChipEnable, HIGH); digitalWrite(ShiftRegisterReset, HIGH); delay(50); digitalWrite(ShiftRegisterReset, LOW); delay (500); //wait a bit Serial.println("Game Over"); delay(500); } //===========================================================// //Movement functions void joystick(){ int UpMotion = digitalRead(upPin); //digitalRead reads input from the switch/button as either a "1" or "0" and stores into variable int LeftMotion = digitalRead(leftPin); //1= on 0= off int RightMotion= digitalRead(rightPin); int DownMotion= digitalRead(downPin); if (UpMotion == 1 && RightMotion != 1 && LeftMotion != 1){ //Move UP Serial.print("Up..."); //delay(10); stepperA.step(-1); stepperB.step(1); stepperC.step(1); xyzNext[1]--; } if (LeftMotion == 1 && UpMotion != 1 && DownMotion != 1){ // Move LEFT Serial.print("Left..."); //delay(10); if (fuelDelay % 2 == 1){ stepperA.step(1); stepperB.step(1); stepperC.step(-1); } else{ stepperC.step(-1); } xyzNext[0]--; } if (RightMotion == 1 && UpMotion != 1 && DownMotion != 1){ // Move RIGHT Serial.print("Right.."); //delay(10); if (fuelDelay % 2 == 1){ stepperA.step(-1); stepperB.step(-1); stepperC.step(1); } else{ stepperC.step(1); } xyzNext[0]++; } if (DownMotion == 1 && RightMotion != 1 && LeftMotion != 1){ // Move DOWN Serial.print("Down..."); // //delay(10); if (fuelDelay % 2 == 1){ stepperA.step(1); stepperB.step(-1); stepperC.step(-1); } else{ stepperA.step(1); } xyzNext[1]++; } } void drop(){ int dropped = digitalRead(dropPin); int i; if (dropped == 1){ Serial.println("This is where our drop routine goes"); for(i = 0; i < 550 && CurrentTargetState == LOW; i++){ stepperA.step(-1); stepperB.step(-1); stepperC.step(-1); CurrentTargetState = digitalRead(CurrentTarget); Serial.print(CurrentTargetState); } //Serial.println(i); //Serial.println("Rising"); for(i = i - 10; i > 0; i--){ stepperA.step(1); stepperB.step(1); stepperC.step(1); //Serial.print("d"); } if(CurrentTargetState == 1){ pickNextTarget(); scorePlusOne(); CurrentTargetState = LOW; } } } //===========================================================// //Score related functions void scorePlusOne(){ KioskButtonCounter++; Serial.print("Score: "); Serial.println(KioskButtonCounter); digitalWrite(CounterChipClock, HIGH); delay(50); digitalWrite(CounterChipClock, LOW); //delay(50) digitalWrite(ShiftRegisterReset, HIGH); delay(50); digitalWrite(ShiftRegisterReset, LOW); } void useFuel(){ digitalWrite(ShiftRegisterClock, HIGH); // delay(50); digitalWrite(ShiftRegisterClock, LOW); //delay(500) } //void FuelTimer(){ // fuelDelay = 200; //} void FuelTimer() { //loop for fuel gauge speed if (KioskButtonCounter <= 5) { fuelDelay = (200 - 10*KioskButtonCounter); } if (KioskButtonCounter >= 6 && KioskButtonCounter <= 20) { fuelDelay = (150 - 5*KioskButtonCounter); } if (KioskButtonCounter >=21 && KioskButtonCounter <=35) { fuelDelay = (100 - 2.5*KioskButtonCounter); } if (KioskButtonCounter > 35) { fuelDelay = 30; } } void pickNextTarget(){ digitalWrite(CurrentLED, LOW); delay(100); CurrentLED = 53 - 2*random(0,3); digitalWrite(CurrentLED, HIGH); }