Intro

Our gumball machine is a new take on the classic candy dispenser. The game is kicked off by a 3-axis controllable claw to choose the gumball. What follows is entirely up to the player. Each of the moving parts inside the machine is linked to controls on the front panel. The result: no two runs are quite the same, except, of course, that the player always receives the coveted gumball.

 
start/classes/principlesofdesign/arduinogames/end_of_year_show_resources.txt · Last modified: 2012/05/08 13:45 by jsong2
 
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