====== 3D Target ======= =====End of Year Show Proposal===== The 3D Target Game was designed with the End of Year Show in mind. We asked ourselves, what kind of application of the 3D positioning system used in skycams would be most attractive to the attendees? We decided that a game would be a great way to engage people. We decided that the game had to be competitive, simple to understand and eye-catching. The controls are similar to those of an ordinary arcade claw game, so the learning curve is very flat. The game itself is not very complicated. The player is the pilot of a spaceship, guiding his craft to solar charging stations to refuel. The stations are represented by light-up target boxes. Every time a target is hit, the score goes up. {{:start:classes:principlesofdesign:target:rulona-target-brains2.jpg?250}}{{:start:classes:principlesofdesign:target:rulona-target-control_box.jpg?250}} However, the game quickly gets quicker. The ship begins to move and use fuel faster, and when it runs out of fuel, the game ends. Rounds will be relatively short, so it allows groups of friends to compete against each other and allows us to let a larger audience experience the game. It will also keep track of overall high scores, introducing another layer of competition. The game will use light and sound to attract customers, and may collect quarters to pay for the tuition of the class of 2018. Thank you for your consideration. =====Official Website (Still in very rough stages)===== [[start:classes:principlesofdesign:target:start:homepage|3D Target]] =====Intro Video===== **[[http://youtu.be/UZps_3xvNkM|THIS! THIS RIGHT HERE IS OUR VIDEO, PROFESSOR LIMA!!]]** =====The Team===== [[start:classes:principlesofdesign:jason_potter|Jason Potter]] [[start:classes:principlesofdesign:arven_rulona|Arven Rulona]] [[start:classes:principlesofdesign:sergio_rodriguez|Sergio Rodriguez]] [[start:classes:principlesofdesign:daniel_hsin|Daniel Hsin]] Advisor: Professor Brian Cusack =====Problem Statement===== Create a game or sport where a target moves in 3D space. This project will involve learning how to build positioning systems - mechatronics. It will also involve sensors, and other electronics. Also, it will be awesome. =====Initial Design Sketches==== [[http://dl.dropbox.com/u/41351272/EID103/IMG_20130209_182652.jpg|A sketch of the 3D space formed by the three ropes.]] [[http://dl.dropbox.com/u/41351272/EID103/IMG_20130209_182732.jpg|A sketch of basic information flow through the system.]] [[http://dl.dropbox.com/u/41351272/EID103/some%20sketches.jpg|Some ideas for applications, implementation and a basic algorithm for positioning.]] =====Prior Art===== [[http://dl.dropbox.com/u/41351272/EID103/US4625938.pdf|US Patent 4625938]] [[http://dl.dropbox.com/u/41351272/EID103/US5568189.pdf|US Patent 5568189]] [[http://dl.dropbox.com/u/41351272/EID103/US5585707.pdf|US Patent 5585707]] =====Project Schedule===== [[http://dl.dropbox.com/u/41351272/EID103/IMG_20130209_182720.jpg|First schedule outline]] [[http://dl.dropbox.com/u/41351272/EID103/Schedule.xlsx|Current Schedule and Gantt Chart]] =====Project Description===== We will be using 3 cables to suspend an object in space. By changing the length of each cable with a pulley powered by a stepper motor, we can place the object at a specific coordinate point. This provides a versatile structure for us to use to design and build an interactive 3D experience. With it, we can visualize a curve in three dimensions or play an exciting target shooting game. We will be preparing an interactive game for the end-of-year show at the Cooper Union, where the player works against the clock to land a pod on "asteroids" in a random order. The game will have a classic claw game style interface, but the spread of targets fill a whole room. =====Work Due This Week===== [[http://dl.dropbox.com/u/41351272/EID103/current%20hw.txt|See title.]] =====Lima HW===== [[http://dl.dropbox.com/u/41351272/EID103/House of Quality/HOQ.xlsx|House of Quality]] [[http://dl.dropbox.com/u/41351272/EID103/CAD/Toaster Solidworks/homepage.png|Toaster Touchscreen Interface (Homepage)]] [[http://dl.dropbox.com/u/41351272/EID103/CAD/Toaster Solidworks/touch screen.png|Toaster Touchscreen Interface (Toastiness Settings)]] [[http://dl.dropbox.com/u/41351272/EID103/CAD/Toaster Solidworks/Final Render Tray.JPG|Toaster Render 1]] [[http://dl.dropbox.com/u/41351272/EID103/CAD/Toaster Solidworks/Final Render.JPG|Toaster Render 2]] [[http://dl.dropbox.com/u/41351272/EID103/CAD/Toaster Solidworks/Ironman Toaster.JPG|Toaster Render 3 (The most importantest one to look at)]] [[http://dl.dropbox.com/u/41351272/EID103/House%20of%20Quality/Toasting%20the%20Toasters.ppt|HoQ Presentation]] [[https://dl.dropboxusercontent.com/u/41351272/EID103/video-2013-04-16_16-46-57.3gp|Drawbot Video]] [[https://dl.dropboxusercontent.com/u/41351272/EID103/Drawbot%20pics/sketch_apr13_2.ino|Drawbot Code [[start:classes:principlesofdesign|Back to Principles of Design 2013]]