#include //By including this library we can tlak serially with devices on pins other than our tx and rx pins (pins 2 and 3 on the arduino). This is important //because we can still use the serial monitor to debug by printing error flags there and funny statements while still sending the proper commands to things like our servo controller SoftwareSerial Servos(10, 11); // We will communicate with the servocontroller on pins 10 and 11 //RX is digital pin 10 (connect to TX of the servo controller)--we do not need to listen to the servo controller so we don't need to use/connect pin 11 int n;//first random number int m;//second random number int o;//thrid random number int threshold=30;//of ambient light int targets=18;//current number of targets int score=0;//initialized to 0 int TIME=60000;//total time for game==1 minute int TIME_Played=0;//initialize time played to 0 //pins used int anodePin=4;//all led's use this pin for their long leg int clock=5;//used for the shift register int leftin=6;//data that gets shifted in int masterreset=7;//resets shift register //The following are address lines to our i/o expander A being the most significant bit (msb) and E being the least significant bit (lsb) int Apin=14;//A0 int Bpin=15;//A1 int Cpin=16;//A2 int Dpin=17;//A3 int Epin=18;//A4 //This pin is the input Z to our i/o expander--it is what is being muxed to whatever address we want int cathodePin0=19;//A5 //additonal variables //These will hold the state that we want our address pins in. 1 is for high, 0 is for low. int A; int B; int C; int D; int E; int delays[]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; //the delay is how long we want the servo up for--initalize all of them to be 0--I used a buffer instead of a variable like //the last code because now if we use more than two targets I do not need to add another variable, just another if statement //there are 19 0's because 18 targets+1 for the bonus int bonuspin=18; int bonustimer=0; int bonusflag=18; int tworandom(int i,int j);//random funcition generator for second number based off the first (j is the one that changes based on i) int threerandom(int i, int j, int k); int reads(int led);//read led int readsavg(int n, int led);//takes average of n readings for led int reset(int servonum1, int servonum2, int servonum3);//initialize current servonumber1, reset delay of current servo, assign a new serov to servonum1 based off of the other two int scores(int servonum);//score when you shoot (shooting aliens==++) int scored(int servonum);//score when you don't shoot (don't shoot humans==++) void talk(int command, int servo, int data1, int data2);//communicate with the servo controller--do not play with unless your servo controller has a different id number void rotate(int servo,int angle);//use command 4 of the pololu protocol to move the servo to some angle--input is in degrees void initialize(void);//sets initial servo positons--all to 90, which is down for this setup int convert(int i);//convert an led number into binary and set A through E to the proper value so if we want to read the led using readsavg, we may void clocks(void); void mreset(void); void shiftin(void); void bonusroundtrigger(int bonus); void bonusround(void); void RESET(void); void level(int timer, int enemies); void setup() { //deactivates pullup resistors _SFR_IO8(0x35) |= 4; _SFR_IO8(0x35) |= (1<<4); randomSeed(analogRead(0));//select start point of random number chain by reading analog. This should allow for random start in the chain of ranodom numbers by inputing a floating number, which should theoretically not repeat between two consecutive games n=random(targets); //choose first random number m=tworandom(n,m); //choose second random number based off of the first o=threerandom(n,m,o); pinMode(anodePin, OUTPUT); //set pins associated with led light sensors to outputs pinMode(Apin, OUTPUT); //addresses are obviously outputs pinMode(Bpin, OUTPUT); pinMode(Cpin, OUTPUT); pinMode(Dpin, OUTPUT); pinMode(Epin, OUTPUT); pinMode(cathodePin0, OUTPUT);//we change this mode later but it should be initialized as an output pinMode(clock,OUTPUT); pinMode(leftin,OUTPUT); pinMode(masterreset,OUTPUT); clocks(); mreset(); digitalWrite(anodePin, HIGH);//this will light up the first led that we read digitalWrite(cathodePin0,LOW); digitalWrite(Apin,LOW);//sets the first address to 0, will change the moment we read an led digitalWrite(Bpin,LOW); digitalWrite(Cpin,LOW); digitalWrite(Dpin,LOW); digitalWrite(Epin,LOW); initialize();//initialize all of the servos to the down postion Serial.begin(9600);//set up serial communication to monitor Servos.begin(9600);//set up serial communicatio to the servo controller } void loop(){ //level 1 level(3000); RESET(); //level 2 level(2000); RESET(); //level 3 level(1000); RESET(); } int tworandom(int i,int j){ //i is the number staying the same j is the one you are changing //chooses second random number that is not the same as the fist or equal to that of its pair int k=random(targets);// while(((k%(targets/2))==(i%(targets/2)))||(k==j)){ //don't let k occupy the same space as i and don't let k be j since k is the new j--pick a new target k=random(targets); } return k;//return the new random number } int threerandom(int i, int j, int k){ //i and j remain the same, and k is the one changing based on the other two int l=random(targets); while(((l%(targets/2))==(i%(targets/2)))||(((l%(targets/2))==(j%(targets/2)))||(l==k))){ l=random(targets); } return l;//new assignment to k } int reads(int led){ int val = 0;//initalize readin to 0 int vcc=anodePin;//for shorthand set vcc to be the value of the anodePin convert(led);//get address of led //set multiplexer's to read that address digitalWrite(Apin, A); digitalWrite(Bpin, B); digitalWrite(Cpin, C); digitalWrite(Dpin, D); digitalWrite(Epin, E); digitalWrite(vcc, HIGH);//turn on the led digitalWrite(cathodePin0, LOW); /*Serial.print(A); Serial.print(B); Serial.print(C); Serial.print(D); Serial.println(E);*/ //wait 50ms delay(50); //switch potentials -- charge LED to -5V digitalWrite(vcc, LOW); digitalWrite(cathodePin0, HIGH); //switch pinmode pinMode(cathodePin0, INPUT); //measure time it takes for cathodePin to go to zero, but if the value is too high leave the loop while((digitalRead(cathodePin0) != 0)&&(val<100)){ delay(1); val++; } pinMode(cathodePin0, OUTPUT);//become an output agian digitalWrite(vcc, HIGH);//turn the led back on digitalWrite(cathodePin0, LOW); return val;//return reading } int readsavg(int n, int led){ int val=0;//initialize value for(int i=0; i((targets/2))){ //servos 3, 4, 5 are aliens score++;//do shoot aliens } } int scored(int servonum){ //scored==scored when did not shoot if(servonum<=(targets/2)){ //servos 0, 1, 2 are humans score++;//good you did not shoot the humans } if(servonum>((targets/2))){ //servos 3, 4, 5 are aliens score--;//baka, you forgot to shoot the aliens--have you seen Independence Day? } } ////////////////////// //////////////////// //Servo Controller void talk(int command, int servo, int data1, int data2){ /* This uses the pololu portocol for controlling the servos--the shorting block must be removed for these commands to work--I say this twice, because it is important. The data 1 is lsb and data 2 is msb, it ignores the first bit, and the units in 1/4 micro seconds. For example, the code uses 0x70, 0x2E->in binary 00111000, 00101110 to indicate 6000 1/4 micro seconds, which is lsb: 0111000, msb: 0101110, but together in proper oder reads as 0x1770. This is further 1500 microseconds which is the 90 degree position--The conversion from degrees to microseconds is covered below. */ Servos.write(0xAA); //start byte Servos.write(0x0C); //device id which is 12 in decimal for the 24 serial servo controller Servos.write(command); //command number Servos.write((byte)servo); //servo number (0-23) Servos.write((byte)data1); //data 1--lsb--lowest 7 bits Servos.write((byte)data2); //data 2--msb--highest 7 bits delay(75); } /* I made this cheat sheet of postions and inputs until a proper conversion was found, it discusses how to convert from degrees to microseconds and then to proper bits need to be sent: Microseconds are found by multiplying by 11 and then adding 500 to degrees--remember that the controller takes ins quarter of a microsecond (four times this number) though and discrads the first bit of data of each data byte (i.e. send the lowest 7 bits with a leading 0 and then the highest 7 bits with a leading 0) The afore said covnversion is found by noting that the signals to the servo controller vary from 500 (0) to 2500 (180). Thus to get zero subtract 500. To get everything else divide 2000 by 180. The result is not exactly 11, but the error is very slight. (microseconds--least significant bit, most significant bit) 500--0X50,0X0F->about 0 degrees 700--0X0F,0X15->18 750--0X38,0X17->22 800--0X00,0X19->27 1000--0X20,0X1F->45 1200--0X40,0X25->63 1500--0X70,0X2E->about 90 degrees 1800--0X20,0X38->118 2500--0X10,0X4E->about 180 degrees */ ///////////////////////////////////////////////////// void rotate(int servo,int angle){ //Uses talk() to send servo to some angle int converted=(angle*11+500)*4;//in quarter microseconds int data2=converted>>7;//most significant bit int data1=converted&0x7F;//least significant bit talk(0x04, servo, data1, data2);//sends data } void initialize(void){ //set all servos to an inital 90 degrees. Allows for rotation in either direction of 90 degrees for(int i=0; i0)){ //you hit target n Serial.println("You hit n");//agian removable code that we will keep until the final version scores(n); n=reset(n,m,o); } if((j0)){ Serial.println("You hit m"); //you hit target m scores(m); m=reset(m,n,o); } if((k0)){ Serial.println("You hit o"); //you hit target o scores(o); o=reset(o,m,n); } if(delays[n]>time){ Serial.println("ran out of time 1"); //you ran out of time for target n scored(n); n=reset(n,m,o); } if(delays[m]>time){ Serial.println("ran out of time 2"); //you ran out of time for target m scored(m); m=reset(m,n,o); } if(delays[o]>time){ Serial.println("ran out of time 3"); scored(o); o=reset(o,m,n); } if((TIME_Played>(TIME/3))||(TIME_Played<(2*TIME/3))){ if(TIME_Played>bonustime){ bonusroundtrigger(bonusflag);//if time played is greater than the bonus time that was randomly picked then it will trigger the bonustrigger loop that will control clock shift and reading the bonus pin--as well as causing the bonus round } } //I removed the combo of delays because it is sort of uncessary--now if all delays expire at the same time there will be a delay because each one will reset after the loop completes //but it is unlikely that any combo will be synchronized except at the start--so no worries TIME_Played=TIME_Played+(2*number*50);//same as what we did for the delays at the start of the loop if(TIME_Played